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Chinese developers can now sell paid apps in the Google Play Store

Posted by wicked November - 20 - 2014 - Thursday Comments Off

Chinese Google Play Store Android

Fresh on the heals of the rumor that Android users in China could soon begin downloading apps from the Google Play Store, Google has announced that Chinese developers can now offer paid apps in the Google Play Store.

This is huge news for the global Android market. Do keep in mind that Chinese developers may now be able to sell paid apps to most of the globe, but until that other bit comes to pass, they cannot purchase apps through the Play Store made in their homeland. We expect that will get sorted out pretty quick, but until then, developers may not be keen on jumping on board just yet.

Allowing Chinese developers into the Google Play Store means that developers from now sixty countries can sell you your favorite games and productivity apps.

Chinese Google Play Store icons Android

Chinese developers will need to jump through the standard set of hoops, including establishing a developer account through the Google Play Store and setting up a merchant account in Google Wallet. When the purchases start rolling in, you will be paid via USD wire transfer.

While we certainly look forward to an influx of new and quality apps in the Google Play Store, we also worry that some of our favorite apps, that have previously been free of charge, will now ask us to pony up a few bucks for continued use or access to new ‘premium’ content.

For more information, including the full announcement in Chinese, head on over to Google’s post here.

What do you say, will the introduction of paid apps from Chinese developers be a good thing for Android users around the globe?


Google Play Services 6.5 for Developers, Brings Helpful Maps, Wallet, and Fit APIs for Incorporation

Posted by Tim-o-tato November - 18 - 2014 - Tuesday Comments Off

Google’s Android development team is now rolling out Google Play Services 6.5 to developers, bringing a ton of new APIs to incorporate into existing applications.

For starters, developers are getting more flexibility from Google Maps, with the API now offering a map toolbar to allow users to open Maps and immediately get directions, as well as turn-by-turn navigation to a selected marker. For business owners, who also run an application, this could help potential customers find their place much more quickly. 

Also in Play Services 6.5 are updated APIs for Google Wallet, Google Drive, and Google Fit. The info is not all that exciting for the end consumer, but if you are a developer, or just a very curious Android user, feel free to follow the via link below for more information.

Via: Android Developers

Google Play Services 6.5 for Developers, Brings Helpful Maps, Wallet, and Fit APIs for Incorporation is a post from: Droid Life

Is Google Glass’ allure fading away?

Posted by wicked November - 15 - 2014 - Saturday Comments Off


Just months ago, Google opened up the purchase of Glass to the public, but for the insane price of $1,500. Of course, the units are meant for developers only, but one might question when the prototype will hit its final stage and get released to the mass market for an affordable price.

According to a recent report by Reuters, the allure of Glass is starting to wear off — a miserable, miserable sign for Google, especially since the public hasn’t even gotten its hands on a finished product.

Reuters contacted 16 Glass app makers — nine of the 16 said they had stopped or completely abandoned their project, because of the lack of customers or limitations on the device. It seems like a pretty obvious business decision — if there are no customers, why build something?

Little Guy Games Chief Executive Tom Frencel told Reuters, “If there was 200 million Google Glasses sold, it would be a different perspective. There’s no market at this point.”

Although Google continues to say it’s 100% committed to Glass and the development of the product, the market may not be.

For more, check out the Reuters article in the source link.

Source: Reuters

Come comment on this article: Is Google Glass’ allure fading away?

Google releases Google Fit SDK for developers

Posted by wicked October - 28 - 2014 - Tuesday Comments Off


As we reported earlier today, the long-awaited Google Fit app is now available in the Play Store, and as with most Google Services, the SDK is now available to download for developers. Any developer interested can grab the APIs at the source link and start building apps that take full advantage of the exciting new platform. The SDK allows for full access to all information stored inside Google Fit, opening the door for a plethora of fitness based apps.

Google has already partnered up with multiple companies to bring you applications and services that take full advantage of Google’s new service including: Nike+ Running, Withings HealthMate, Runkeeper, Runtastic, Noom Coach, Strava, MapMyRun, LynxFit, LifeSum, FatSecret, and Azumio. Quite a list, and with the new APIs available to developers, the amount of available Google Fit-powered apps will only grow. For those who’ve tried it, let us know what you think of Google’s new service in the comments below.

Source: Google Developers

Come comment on this article: Google releases Google Fit SDK for developers

Meet the Devs – Trese Brothers Games

Posted by wicked October - 28 - 2014 - Tuesday Comments Off

developer interview
Welcome back to our Meet the Devs segment! In this piece we take a little time to get to know the people who really make Android what it is today and that is the app developers. In this week’s developer interview, we are talking to Andrew Trese of Trese Brothers Games.

Name: Andrew Trese

Developer Name: Trese Brothers Games

Country: United States


Google+ Profile/Page: Official Google+ Page

How many people on your team? 2

best simulation games developer interview


Star Traders 4X Empires
Heroes of Steel RPG
Star Traders RPG

What level of experience do you have with coding and development?

Cory and I both worked for over 15 years as software developers and architects in a wide variety of industries before starting to experiment with game development.

What languages do you know? How and where did you learn them?

Cory and I became very interested in programming (as a pair of brothers) when we were in highschool. It became a lifelong hobby and profession for the two of us. I think I first started writing RPGs in MS Basic when I was in 6th grade.

SQL and database architecture
JavaScript and other web technologies

What level of experience do you have with design?

We’ve been designing games for mobile and PC for 4 years running now. We’ve been writing pen and paper RPGs for over 20 years.

What apps have you made?

How do you monetize your apps?

Elite sales
One-time purchase IAPs.

Never run an ad.
Never used a consumable IAP.

Do you consider yourself successful?

Yes, we are full time indie developers and slowly growing. We have 6 apps on the market, 2 games on PC and Mac, one of them on Steam. All with just 2 people on the team.

How difficult is it to make money as a developer?

Yes, it is pretty difficult. We have a lot of respect for our work, our customers, and for ourselves and therefore we stay away from some of the easier routes to making money.

What can Android do to improve?

The areas we struggle most with in Android is in the Android development teams approach to backwards compatibility, bugs on older releases, and breaking things that used to work. We understand the need to move forward quickly, but we have hundreds of thousands of customers on older devices and there often seems to be a “only 4.Next matters” attitude in the air. We’d like to see the life cycle slow down a bit in trade for some stability and reduction in OS / API bugs.

Why did you choose Android? Do you develop for other platforms? What are the differences between them?

We started on Android as it was quick, easy, and basically free. We continue to find it as our most successful platform for our games, even though we are now developing cross-platform and the exact same games are headed to iOS and Steam.

What are your thoughts on iOS and Windows 8?

Not sure about WIndows 8 phones. Every time I meet someone who has one, they are -effusive- about how amazing it is. I think they’re hiding something.

iOS is an important part of our ecosystem, but still significantly smaller than Android. I think our deep gameplay and simpler graphics appeal to the Android crowd.

What do you think of the Android design guidelines?

Very interesting and helpful at times. Other times, not so much.

What are your favorite apps?

I do love Google immensely, and my calendar, Google Docs, Gmail apps are the most used. Following that, I compete on our own games in our competitive leaderboards, so I am playing our games a lot.

It’s very important for a developer to play their own games.

What has been your experience been like working with Google?

Overall, very positive. Few rough spots, nearly kicked off Google Play once, but we love Android and our users to death.

What does the future of development look like?

I really, really hope it doesn’t include keyboards. Wow, my wrists are sore.

I love to see the IDEs they are building for children. The future looks bright.

What tips do you have for aspiring developers?

1. Get your game out there as soon as possible.
2. Take it in stride, take criticism well. Stay positive. If you can arrange it, have a slightly older brother who also loves making games.
3. Be your own meanest critic. The reviewers and bloggers are going to see it and say something about it if you ignore it.
4. Play your own games. A lot. If you don’t love ‘em, who will?
5. Community first.
6. Do unto gamers as you would have them do unto you.

Anything else you’d like to share?

I get up and code & draw for games every day because of our amazing community. I read every post on our forum, and am never stingy with replies. I’ve made so many friends from fans over the years.

It ties into #5 above, but its critical to making it in game dev. Find some fans, and stay close to them. Otherwise, when you have a bad day, who will lift you up?

We want to thank Andrew for chatting with us in this week’s developer interview! If you’re a developer and this looks like something you’d like to do, check out our Meet the Devs form! We look forward to hearing from you.

Google Play Developer Distribution Agreement Due Tomorrow

Posted by wicked October - 25 - 2014 - Saturday Comments Off


Every once in a while, Google updates the Google Play Developer Distribution Agreement.  This agreement must be accepted by every developer within one month after changes are published, otherwise certain services may be suspended. The last change was published Septempber 25, 2014, which means tomorrow is the deadline.

Here’s a copy of the reminder email, which was sent out today to each Google Play Developer.

Hello Google Play Developer,

Our records have indicated that you have not yet accepted the updated Developer Distribution Agreement (“DDA”). This is a friendly reminder that the acceptance due date is October 25th. In order to avoid any disruption in service, please sign in to the Developer Console to accept the agreement. For details, please see this Help Center article.

If our email arrived after you’ve already accepted the Developer Distribution agreement, please accept our thanks and disregard this email.

Google Play Team

Google Inc.
1600 Amphitheatre Parkway
Mountain View, CA 94043

You can learn more by visiting the Google Play Developer Console and verifying that you’ve agreed to the new GP Developer Distribution Agreement.

The post Google Play Developer Distribution Agreement Due Tomorrow appeared first on xda-developers.

New Android 5.0 Lollipop features, according to Android DevBytes video

Posted by wicked October - 21 - 2014 - Tuesday Comments Off

Most Android developers have heard of the Android team’s DevBytes video series. Usually they show off single pieces of Android and offer tips on best development of apps. This time out, they’ve posted a nice overview of Android 5.0 Lollipop and everything that devs and users have to look forward to.

One of the key takeaways here for developers is something we’ve already mentioned as well, you can get started developing and testing on Android 5.0 Lollipop today, just download the API level 21 Android 5.0 Platform, and the released SDK, Platform and Support tools and packages from the SDK Manager.

The video squeezes a ton of stuff into a few short minutes, and it all looks and sounds good. The more we learn about Android 5.0 Lollipop, the more it looks absolutely appealing and very promising for the next generation of Android devices. Highlights of the video include:

Material Design and multi-device design – Google wants Android to go well beyond just the phone in your pocket, with Material Design, they plan to bridge the gaps between hardware. In the end, the visual, motion and interactive tools of Material Design should look and function as good in your car as on your phone.

Enhanced notificationsAndroid 5.0 Lollipop has cool new floating notifications that are even accessible from your lockscreen. The focus here is that developers can provide different notifications, one that is private, containing sensitive information, and one that is a little more public, for the lockscreen where potentially anyone can see it. On a side note, did you notice the Public and Private notification markers in the video, mixed up and hilarious.

Android 5.0 Lollipop DevBytes Private Notification

Concurrent documents in Recents – We still get the recents button to view all of our open and recent apps. What is new here is the ability for an app to place multiple instances in the ‘recents’ list. The idea is simple, each browser tab, for example, can be its own entry, allowing you to jump directly to the tab, instead of just to the browser and navigating from there. It looks handy enough, but I fear it will reek havoc on those of us that have an OCD need to keep the list clean.

Android 5.0 Lollipop DevBytes Concurrent recents

In the Performance category, we are reminded that Android 5.0 Lollipop will run the Android Runtime, or ART, and that it supports 64-bit architecture. Don’t forget that the Android L Preview emulator is already available.

Project Volta promises improved battery life by helping apps identify when your device is up and running, instead of every app waking your device whenever it feels like it. Looking at security, if not the improved functionality, WebView has been stripped from the OS and made to be its own app. This is great news where an app update, instead of a full OS update, can fix any future problems. Best of all, WebView is now based on Chrome 37.

Network connectivity improvements and the ability to capture RAW camera images are also along for the ride. In all, Android 5.0 Lollipop is about the best and biggest OS update Google has punched out yet.

With all the new tools and functions, what are you most looking forward to from Android Lollipop?

Via: Android Developers;

Deal: Become the Ultimate Game Developer for $49 With This Bundle

Posted by Kellex October - 17 - 2014 - Friday Comments Off

How would you like to make the next Flappy Bird or Granny Smith? What’s that, you have absolutely zero developing games? You need not worry, my friend. Through the DL Deals store, you can pick-up the Ultimate Game Developer Bundle for just $49, a 95% discount off the suggested price of $989. Seriously, that says 95% off. 95%.

So what do you get and how will this bundle make you a game developing beast? There are 7 courses, 30+ hours of training, and over 100 lectures that should teach you all there is to know. The courses include topics like an intro to game design with Unity3D, creating your first game with Stency, HTML5 game development for beginners, creating puzzle games, learning Android app development from scratch, and of course, how to make the next simple flappy game.

The deal and set of courses are only available for just over a week, so be sure to get in on it.

Deal Link

Deal: Become the Ultimate Game Developer for $49 With This Bundle is a post from: Droid Life

Meet the Devs – Kyle Denney

Posted by wicked October - 14 - 2014 - Tuesday Comments Off

Use this one for developer interviews
Welcome back to our Meet the Devs segment! In this piece we take a little time to get to know the people who really make Android what it is today and that is the app developers. In this week’s developer interview, we are talking to Kyle Denney.

Name: Kyle Denney

Developer Name: KDenney

Country: USA

Website: N/A

Google + Profile/Page: N/A

How many people on your team? 1

Staple List developer interview


Staple List
Helptual Ultimate

Tell us about your company

I am a developer who is passionate about coding. I started coding Android apps about a month ago and believe my app offers great features that other shopping apps do not. It is more than just a hobby for me, however, this is something I do consistently. I am not afraid to try new things and tackle tough problems. I would love to get my name out there and see what new opportunities approach my horizon.

Staple List developer interview

What level of experience do you have with coding and development?

I have been developing for about 4 years now. I was laid off during the recession and had starting coding small Visual Basic applications for Rolls-Royce and the day I was laid off I told my then supervisor that I was going to go back to school and get my degree. I did that and have never looked back. I have done everything from VB.Net and C# Windows forms apps and ASP.Net websites to PHP and MySQL sites and services. Android is something I wanted to see if I could learn how to do in the same way I taught myself database and app development on other platforms. Here I am years later and not afraid of a challenge.

What languages do you know? How and where did you learn them?

I taught myself Visual Basic for Applications using Microsoft Excel to track paperwork for Rolls-Royce. I then quickly picked up VB.Net and have used most web based languages such as HTML5, Javascript, CSS2.1/3, JQuery, Bootstrap, PHP and many database’s including MySQL, SQL Server 2005-2012 and Oracle. I learned the .Net languages in school primarily and some of the web based tools like Javascript and HTML5 but I have been doing web-development for a few years now professionally. I also created a website called Helptual where I sell a remote servicing tool written in VB.Net and the site is in PHP and MySQL. I created everything from the ground up and the same is true for this Java/XML based app called Staple List.

What level of experience do you have with design?

I took some design classes in school and have used PhotoShop, GIMP and other high-level programs.

Staple List developer interview

What apps have you made?

I have created Staple List in Android Java/XML and my own company called Helptual which is written VB.Net.

How do you monetize your apps?

Currently my Android app is available for purchase at .99 cents. I would like to eventually add ads to the program if needed.

Do you consider yourself successful?

I would consider myself striving to be successful. I am willing to learn, willing to grow and willing to try new things. I have had ups and downs trying new things but I have learned great things over the last several years. I will not give up when faced with hard problems with tough solutions.

How difficult is it to make money as a developer?

Extremely difficult. Most of the time we see people via the news that land in sweet spots but those people often are in the right place at the right time with the right idea – they are not a dime a dozen. Most of us are indie based just trying to pay the bills and enjoy it while doing so.

What can Android do to improve?

I think Android has to improve documentation and examples on the development side – with videos and things along those lines. Along the lines of the OS itself I would say UI design is needed to ensure smoothness and cleanness. In today’s world users want an app that looks great and a piece of tech that works well as much as they want something that looks and feels great.

Why did you choose Android? Do you develop for other platforms? What are the differences between them?

I chose Android because it is prolific in terms of phone development. I knew a little Java from school but not to this level and thought to myself I want to learn how phone development works so I took a month and learned it and in learning it came Staple List. My wife and I need a way to allow me to get items on the go with ease so I developed the app to sustain that need. I could have developed for Microsoft’s phone platform but chose Android because it was a new medium for me and I like learning new things.

Helptual developer interview

What are your thoughts on iOS and Windows 8?

I think iOS is smooth in terms of use but too rigid on what they don’t allow you to do. Windows 8 is great for Power Users wanting the benefits of Windows 7 with some improvements. I have that OS on my main desktop PC and enjoy using it. I think Microsoft, like years ago, is ahead of time – sometimes to its detriment. They know the direction of the world but their execution is lacking. Thats where they currently are.

What do you think of the Android design guidelines?

I think they are easy to follow and therefore it is easy for someone like myself to jump right in and get an app out the door quickly which is great.

What are your favorite apps?

I enjoy apps that look great. Flipboard is a great app that is easy to use. I also like the Bible by Tecarta app. It is an interesting reading app that has features for searching and ease of use that many readers could use to enhance search-ability.

What has been your experience been like working with Google?

So far so good. They are easy to comply with.

What does the future of development look like?

I think eventually the medium won’t matter. I think most companies are gong to go the way Microsoft tried and is struggling which is developing one language and one structure so that anyone can develop anything on any tech medium with ease of use. So you won’t have to know a ton of information ahead of time in terms of different languages and tech.

What tips do you have for aspiring developers?

Keep trying. I have tried and failed and tried and failed but my failures have helped me network and have helped me learn new tech and new languages. I have and will continue to have struggles. Openly acknowledge those struggles and realize they will come. Embrace them and realize that you can gain something even from the tough times if you keep your eyes open and ears to the ground. Anything can become an opportunity.

Anything else you’d like to share?

I have been working very hard over the years trying to learn new things. I want to impact someone and help someone. It is my desire to succeed at what I do and I am willing to put in the hard work if someone is willing to invest in me.

We want to thank Kyle for chatting with us in this week’s developer interview! If you’re a developer and this looks like something you’d like to do, check out our Meet the Devs form! We look forward to hearing from you.

64-bit Android L developer preview emulator now available

Posted by wicked October - 10 - 2014 - Friday Comments Off

Android Developers 64-bit

Android devices with full 64-bit support have slowly begun to flow to the market, with many more due in the new year. In preparation, Google has launched the 64-bit Android L developer preview emulator, so devs can start testing their 64-bit apps.

This is great news for those that want to eek the most performance possible out of their devices and apps. The list of benefits highlighted by Google in this update include a larger number of registers, increased addressable memory space and new instruction sets.

Better yet, if you’ve built an app using Java, your code will automatically benefit from the new x86 64-bit architecture.

Intel processor

Looking at this a little closer, this is an x86 release, which leads us to recall that Intel has been working fairly hard with Android to gain official support from Google for their processors. We cannot confirm anything here, but it does appear we should welcome Intel to the ranks of ARM64 and mips64 in the ‘officially supported by Google’ game.

Developers can head over to the Android Developers website to download NDK revision 10b to get started testing their 64-bit focused apps today.

For the rest of us, this is a great step forward for the folks building our favorite devices and apps. I would make a comment about it being unfortunate we’ll have to wait for Android L to drop before we can enjoy these new performance boosts, but with more and more certainty that the Nexus 6 is going to launch this month, we have to assume Android L is not far behind.

What do you say, is 64-bit support for mobile devices really going to make a big difference?

Via: Engadget;
Source: Android, Phone Arena;

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