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New Android 5.0 Lollipop features, according to Android DevBytes video

Posted by wicked October - 21 - 2014 - Tuesday Comments Off

Most Android developers have heard of the Android team’s DevBytes video series. Usually they show off single pieces of Android and offer tips on best development of apps. This time out, they’ve posted a nice overview of Android 5.0 Lollipop and everything that devs and users have to look forward to.

One of the key takeaways here for developers is something we’ve already mentioned as well, you can get started developing and testing on Android 5.0 Lollipop today, just download the API level 21 Android 5.0 Platform, and the released SDK, Platform and Support tools and packages from the SDK Manager.

The video squeezes a ton of stuff into a few short minutes, and it all looks and sounds good. The more we learn about Android 5.0 Lollipop, the more it looks absolutely appealing and very promising for the next generation of Android devices. Highlights of the video include:

Material Design and multi-device design – Google wants Android to go well beyond just the phone in your pocket, with Material Design, they plan to bridge the gaps between hardware. In the end, the visual, motion and interactive tools of Material Design should look and function as good in your car as on your phone.

Enhanced notificationsAndroid 5.0 Lollipop has cool new floating notifications that are even accessible from your lockscreen. The focus here is that developers can provide different notifications, one that is private, containing sensitive information, and one that is a little more public, for the lockscreen where potentially anyone can see it. On a side note, did you notice the Public and Private notification markers in the video, mixed up and hilarious.

Android 5.0 Lollipop DevBytes Private Notification

Concurrent documents in Recents – We still get the recents button to view all of our open and recent apps. What is new here is the ability for an app to place multiple instances in the ‘recents’ list. The idea is simple, each browser tab, for example, can be its own entry, allowing you to jump directly to the tab, instead of just to the browser and navigating from there. It looks handy enough, but I fear it will reek havoc on those of us that have an OCD need to keep the list clean.

Android 5.0 Lollipop DevBytes Concurrent recents

In the Performance category, we are reminded that Android 5.0 Lollipop will run the Android Runtime, or ART, and that it supports 64-bit architecture. Don’t forget that the Android L Preview emulator is already available.

Project Volta promises improved battery life by helping apps identify when your device is up and running, instead of every app waking your device whenever it feels like it. Looking at security, if not the improved functionality, WebView has been stripped from the OS and made to be its own app. This is great news where an app update, instead of a full OS update, can fix any future problems. Best of all, WebView is now based on Chrome 37.

Network connectivity improvements and the ability to capture RAW camera images are also along for the ride. In all, Android 5.0 Lollipop is about the best and biggest OS update Google has punched out yet.

With all the new tools and functions, what are you most looking forward to from Android Lollipop?


Via: Android Developers;

Deal: Become the Ultimate Game Developer for $49 With This Bundle

Posted by Kellex October - 17 - 2014 - Friday Comments Off

How would you like to make the next Flappy Bird or Granny Smith? What’s that, you have absolutely zero developing games? You need not worry, my friend. Through the DL Deals store, you can pick-up the Ultimate Game Developer Bundle for just $49, a 95% discount off the suggested price of $989. Seriously, that says 95% off. 95%.

So what do you get and how will this bundle make you a game developing beast? There are 7 courses, 30+ hours of training, and over 100 lectures that should teach you all there is to know. The courses include topics like an intro to game design with Unity3D, creating your first game with Stency, HTML5 game development for beginners, creating puzzle games, learning Android app development from scratch, and of course, how to make the next simple flappy game.

The deal and set of courses are only available for just over a week, so be sure to get in on it.

Deal Link

Deal: Become the Ultimate Game Developer for $49 With This Bundle is a post from: Droid Life

Meet the Devs – Kyle Denney

Posted by wicked October - 14 - 2014 - Tuesday Comments Off

Use this one for developer interviews
Welcome back to our Meet the Devs segment! In this piece we take a little time to get to know the people who really make Android what it is today and that is the app developers. In this week’s developer interview, we are talking to Kyle Denney.

Name: Kyle Denney

Developer Name: KDenney

Country: USA

Website: N/A

Google + Profile/Page: N/A

How many people on your team? 1

Staple List developer interview

Apps

Staple List
Helptual Ultimate

Tell us about your company

I am a developer who is passionate about coding. I started coding Android apps about a month ago and believe my app offers great features that other shopping apps do not. It is more than just a hobby for me, however, this is something I do consistently. I am not afraid to try new things and tackle tough problems. I would love to get my name out there and see what new opportunities approach my horizon.

Staple List developer interview

What level of experience do you have with coding and development?

I have been developing for about 4 years now. I was laid off during the recession and had starting coding small Visual Basic applications for Rolls-Royce and the day I was laid off I told my then supervisor that I was going to go back to school and get my degree. I did that and have never looked back. I have done everything from VB.Net and C# Windows forms apps and ASP.Net websites to PHP and MySQL sites and services. Android is something I wanted to see if I could learn how to do in the same way I taught myself database and app development on other platforms. Here I am years later and not afraid of a challenge.

What languages do you know? How and where did you learn them?

I taught myself Visual Basic for Applications using Microsoft Excel to track paperwork for Rolls-Royce. I then quickly picked up VB.Net and have used most web based languages such as HTML5, Javascript, CSS2.1/3, JQuery, Bootstrap, PHP and many database’s including MySQL, SQL Server 2005-2012 and Oracle. I learned the .Net languages in school primarily and some of the web based tools like Javascript and HTML5 but I have been doing web-development for a few years now professionally. I also created a website called Helptual where I sell a remote servicing tool written in VB.Net and the site is in PHP and MySQL. I created everything from the ground up and the same is true for this Java/XML based app called Staple List.

What level of experience do you have with design?

I took some design classes in school and have used PhotoShop, GIMP and other high-level programs.

Staple List developer interview

What apps have you made?

I have created Staple List in Android Java/XML and my own company called Helptual which is written VB.Net.

How do you monetize your apps?

Currently my Android app is available for purchase at .99 cents. I would like to eventually add ads to the program if needed.

Do you consider yourself successful?

I would consider myself striving to be successful. I am willing to learn, willing to grow and willing to try new things. I have had ups and downs trying new things but I have learned great things over the last several years. I will not give up when faced with hard problems with tough solutions.

How difficult is it to make money as a developer?

Extremely difficult. Most of the time we see people via the news that land in sweet spots but those people often are in the right place at the right time with the right idea – they are not a dime a dozen. Most of us are indie based just trying to pay the bills and enjoy it while doing so.

What can Android do to improve?

I think Android has to improve documentation and examples on the development side – with videos and things along those lines. Along the lines of the OS itself I would say UI design is needed to ensure smoothness and cleanness. In today’s world users want an app that looks great and a piece of tech that works well as much as they want something that looks and feels great.

Why did you choose Android? Do you develop for other platforms? What are the differences between them?

I chose Android because it is prolific in terms of phone development. I knew a little Java from school but not to this level and thought to myself I want to learn how phone development works so I took a month and learned it and in learning it came Staple List. My wife and I need a way to allow me to get items on the go with ease so I developed the app to sustain that need. I could have developed for Microsoft’s phone platform but chose Android because it was a new medium for me and I like learning new things.

Helptual developer interview

What are your thoughts on iOS and Windows 8?

I think iOS is smooth in terms of use but too rigid on what they don’t allow you to do. Windows 8 is great for Power Users wanting the benefits of Windows 7 with some improvements. I have that OS on my main desktop PC and enjoy using it. I think Microsoft, like years ago, is ahead of time – sometimes to its detriment. They know the direction of the world but their execution is lacking. Thats where they currently are.

What do you think of the Android design guidelines?

I think they are easy to follow and therefore it is easy for someone like myself to jump right in and get an app out the door quickly which is great.

What are your favorite apps?

I enjoy apps that look great. Flipboard is a great app that is easy to use. I also like the Bible by Tecarta app. It is an interesting reading app that has features for searching and ease of use that many readers could use to enhance search-ability.

What has been your experience been like working with Google?

So far so good. They are easy to comply with.

What does the future of development look like?

I think eventually the medium won’t matter. I think most companies are gong to go the way Microsoft tried and is struggling which is developing one language and one structure so that anyone can develop anything on any tech medium with ease of use. So you won’t have to know a ton of information ahead of time in terms of different languages and tech.

What tips do you have for aspiring developers?

Keep trying. I have tried and failed and tried and failed but my failures have helped me network and have helped me learn new tech and new languages. I have and will continue to have struggles. Openly acknowledge those struggles and realize they will come. Embrace them and realize that you can gain something even from the tough times if you keep your eyes open and ears to the ground. Anything can become an opportunity.

Anything else you’d like to share?

I have been working very hard over the years trying to learn new things. I want to impact someone and help someone. It is my desire to succeed at what I do and I am willing to put in the hard work if someone is willing to invest in me.


We want to thank Kyle for chatting with us in this week’s developer interview! If you’re a developer and this looks like something you’d like to do, check out our Meet the Devs form! We look forward to hearing from you.

64-bit Android L developer preview emulator now available

Posted by wicked October - 10 - 2014 - Friday Comments Off

Android Developers 64-bit

Android devices with full 64-bit support have slowly begun to flow to the market, with many more due in the new year. In preparation, Google has launched the 64-bit Android L developer preview emulator, so devs can start testing their 64-bit apps.

This is great news for those that want to eek the most performance possible out of their devices and apps. The list of benefits highlighted by Google in this update include a larger number of registers, increased addressable memory space and new instruction sets.

Better yet, if you’ve built an app using Java, your code will automatically benefit from the new x86 64-bit architecture.

Intel processor

Looking at this a little closer, this is an x86 release, which leads us to recall that Intel has been working fairly hard with Android to gain official support from Google for their processors. We cannot confirm anything here, but it does appear we should welcome Intel to the ranks of ARM64 and mips64 in the ‘officially supported by Google’ game.

Developers can head over to the Android Developers website to download NDK revision 10b to get started testing their 64-bit focused apps today.

For the rest of us, this is a great step forward for the folks building our favorite devices and apps. I would make a comment about it being unfortunate we’ll have to wait for Android L to drop before we can enjoy these new performance boosts, but with more and more certainty that the Nexus 6 is going to launch this month, we have to assume Android L is not far behind.

What do you say, is 64-bit support for mobile devices really going to make a big difference?


Via: Engadget;
Source: Android, Phone Arena;

Google updates cross-platform aspects of its Play Game Services

Posted by wicked October - 8 - 2014 - Wednesday Comments Off

google-play-game-services

Google offers its Play Game Services library in three different formats. One for Android, which uses Java; one for iOS which is called from Objective-C; and a cross-platform variant, which uses C++ and can be access by both Android and iOS.

Google has just updated its Play Games Services to bring the C++ SDK to feature parity with the Play services SDK on Android and the Play Games iOS SDK.

The cross-platform library is important as it allows cross-platform app developers to maintain common code between the Android and iOS implementations of their software. Unfortunately the cross-platform library can sometimes get left behind as Google gives a greater priority to the native Android and iOS versions. One major piece of functionality that was missing from the cross-platform C++ SDK was support for Real-time Multiplayer gaming (RTMP).

The good news is that Google has just updated its Play Games Services to bring the C++ SDK to feature parity with the Play services SDK on Android and the Play Games iOS SDK. This means that game developers who have both Android and iOS versions of their games can now safely add Real-time Multiplayer support using a single C++ code base, rather than having to write one lot of code for Android and another load for iOS.

Now that Google has added multiplayer support across all of its SDKs, it has also released a new set of multiplayer stats. Developers can visit the Developer Console to see how players are using the multiplayer integration and see the overall usage trends.

At the same time Google has also updated a few other things in the Play Game Services. Specifically it has incorporated material design into the user-interface of the latest Play Games services SDKs for Android, cross-platform C++, and iOS.

Google also sees that “Quests” are a popular way to increase player engagement. Quests allow developers to add fresh content to a game without having to release an update. Accordingly Google has added some new features to quests to make them easier to implement and manage. First it has added out-of-the-box toasts for “quest accepted” and “quest completed” events. Secondly Google has removed the 24-hour lead-time requirement for publishing and allowing repeating quests with the same name. This means that developers are now free to publish quests whenever they want, with whatever name they want.


Via: Android Police;
Source: Google;

Google Play Store now shows IAP price range, dev address

Posted by wicked October - 1 - 2014 - Wednesday Comments Off

As hinted before, Google has finally pushed changes to Play Store, both on the web and on mobile, that try to assuage the concerns and complaints of consumer rights advocates and government bodies. These changes include a simple range of prices on in-app purchases and, perhaps a tad more worrying, physical addresses of the app’s developers.

The new price range feature is a good first move but comes up slightly short of what users would perhaps want, especially considering a slightly better equivalent feature in iTunes App Store. At the moment, all that Google has done is to update the Details page of apps with IAP to show the minimum and maximum prices of items that can be purchased inside the app. In contrast, the App Store provides a more detailed listing of each item and the corresponding price, giving interested buyers a better idea of what they’re getting into. Hopefully, Google will move towards something similar, if not better.

The second change is perhaps a bit more contentious. For the sake of better accountability and to comply with consumer protection laws, Google has not only started requiring developers of paid apps or apps with IAP to put in a real, physical address associated with the account but also displayed that address in the same details page for everyone to see. That piece of information is actually already included in Google Wallet receipts for every purchase made, but it’s quite another thing to have it visible even for those not buying the app.

google-play-store-price-range-1
google-play-store-price-range-2
google-play-store-price-range-3

There are a few caveats to this change. First is that it only affects developers of paid apps or apps that offer in-app purchases, leaving free app developers to continue to revel in relative anonymity. The second is that Google only requires a real, physical address, not exactly a home address. This means those developers can most likely use a PO Box, although Google has not yet clarified this option. Nonetheless, it still becomes a worrisome issue especially for lone or indie developers. There are suggestions that there are ways for Google to comply with those said laws without divulging developers’ addresses in such an easily accessible manner. Whichever way the issue goes, Google is giving affected developers up to the end of the month to comply or risk having their apps delisted from Google Play Store.

VIA: Android Authority

Updated Google Play Developer Distribution Agreement enforces quicker response times

Posted by wicked September - 26 - 2014 - Friday Comments Off

Google-Play-Developer-Console

Google has quietly updated its official Google Play Distribution Agreement to introduce some new clauses that are targeted at developers to take more responsibility for their products, which should, in turn, make things a wee bit easier on us, the consumer.

The first of these new clauses states that developers who offer paid applications or in-app purchases will have a maximum of three business days to respond to customer support inquiries, or just 24 hours if a customer’s issue is deemed urgent by Google.

Next we’re looking at amendments to some of the company’s marketing language, which now prevents developers from embedding links directed to people, applications or games that aren’t supplied through the Play Store.

Lastly, Google has made some changes to the wording surrounding its VAT and tax policy. Starting today, the firm will handle all VAT charges for applications and services purchased via the Play Store.

If you’re a developer we’d love to hear what you think of the new Distribution Agreement clauses, so be sure to drop us a comment in the section below.

Source: Google Play

Come comment on this article: Updated Google Play Developer Distribution Agreement enforces quicker response times

Early Gear VR games will come without price tags

Posted by wicked September - 25 - 2014 - Thursday Comments Off

Aspiring Gear VR game developers beware. If you plan on jumping on this new, interesting, yet still unproven platform, you might be waiving your right to monetize your product, at least for the time being. This is due to a limitation to the Oculus Platform that will be launching earlier than scheduled alongside Samsung‘s virtual reality headset.

Oculus Platform is the marketplace that Oculus has for its own Rift VR device, which is still scheduled to launch sometime in 2015 (if at all). However, because of the tides of fate, Oculus and Samsung have struck up a partnership that became the Samsung Gear VR, an amalgamation of Samsung’s Galaxy Note 4 hardware and Oculus’ virtual reality know-how. The Gear VR is scheduled to launch later this year, which meant that the Oculus Platform would also have to launch early. Unfortunately, it’s so early that there isn’t even a payment system in place yet.

Oculus notes that monetization systems are hard, and any digital app or product vendor would agree. They haven’t gone around to implementing that part yet, and early adopters will have to live with it. While the Galaxy Note 4 is an Android smartphone, and you can install Android apps, both free and paid, just fine, Gear VR products will only come from the Oculus Platform and the Oculus Platform alone. So the bottom line is, if you’re a game developer looking into getting your wares up on the Gear VR, you’ll have to accept the fact that you won’t get money for it until much later.

On the one hand, it’s a perfect way to lure more interested buyers, as the cost of the Galaxy Note 4 and Gear VR combo alone is already quite steep. But it could also spell an early death for the platform, or at least for the Gear VR. A platform is only as strong as the apps available for it, something that Samsung must truly know from its experience with Tizen. While some game developers would be willing to give away their games, especially if there are IAP options, OUYA‘s history shows that actually forcing them to do so will only be met with backlash. Of course, Oculus isn’t intentionally doing it and has just been caught in a tight spot. Hopefully Samsung, who is definitely knowledgeable about running their own store, can lend a helping hand, for its own Gear VR’s sake if nothing else.

SOURCE: Polygon
VIA: Gamasutra

Meet the Devs – Aaron Turner

Posted by wicked September - 23 - 2014 - Tuesday Comments Off

aaron turner developer interview
Welcome back to our Meet the Devs segment! In this piece we take a little time to get to know the people who really make Android what it is today and that is the app developers. In this week’s developer interview, we are talking to Aaron Turner.

Name: Aaron Turner

Developer Name: Aaron Turner

Country: United States

Website: Aaron Turner Apps Tumblr

Google + Profile/Page: Aaron Turner’s Google+

How many people on your team? 1

developer interview aaron turner

Apps

Stats Monitor Widget Free
Feather – Music / Video Free
TxtNote Free – Note Taking App

Tell us about your company

I am Aaron Turner, an independent developer from California. I am currently attending California State University, Long Beach. And I strive to make reliable, lightweight, and fast apps for Android.

developer interview Feather

What level of experience do you have with coding and development?

I’ve been coding since I was about 13. But I never really took it too seriously until I graduated high school. I always did lessons online, and wrote small programs here and there, but nothing that took more than an hour to do. But, I am currently a second-year, though I have enough units to be a third, and after I started taking Java courses, I became highly engaged in Android development, and now I probably spend at least 20 hours a week coding for Android.

What languages do you know? How and where did you learn them?

I know Java, C++, and a little bit of Javascript. I learned java from my courses in college, and it would be wrong for me to not give credit to stack overflow as I am always learning stuff from there. I learned C++ from some Reddit guides online, and a course I took in college. Though I must admit I’ve not created a full project in C, as I’m usually programming for Java. And I learned my small amount of JavaScript from Code Academy.

What level of experience do you have with design?

I actually have little experience with design, besides the little doodles I would draw in class. I never really had to design anything until I started developing for Android. But, I have always been fascinated with pixel art, so that its why all of my app icons are 8-bit themed. And I am currently working on a retro-style game with a lot of pixel art in it. So hopefully, by the time it is finished I’ll be able to consider myself an amateur designer.

developer interviews aaron turner

What apps have you made?

I’ve created three apps.

Stats Monitor widget is a text based system monitor widget that displays: time, date, uptime, battery percentage, battery temperature, CPU percentage (with multi core CPU support), used internal storage, used external storage, used RAM, network name, upload speed, download speed. Where all of this is customizable, you can choose which features you want or don’t want, text color, background color, and widget orientation.

Feather – Music / Video Free is a very fast and lightweight media player that uses native android media support to easily find, manage, and play music and video through a minimal and file based UI. It is transparent themed, and uses your own system wallpaper as its background. And it is very fast and stable due to it’s very small apk size, small footprint, and ability to run without any extra codecs or downloads.

Txtnote is a very simple and lightweight note taking application for android, that stores all of your notes on the external SD card as .txt files for ubiquitous and easy access.

How do you monetize your apps?

I monetize my apps by reaching out to my users on my reviews. I try to make them happy so the app becomes better and they are more likely to tell their buddies about it. I often, post my apps on forums, so it can easily get people who are engaged in android to see and provide feedback for my apps. And I reach out to great blogs like this one to hopefully get a recommendation or review from them. I also tried using an ad campaign, but it was very unsuccessful, and ended up being a waste of money for me.

Do you consider yourself successful?

Yes. Growing up as a underprivileged African American kid from California, I fell in love with computers and video games at the age of 6. And since then, I had always dreamed of working with computers or making my own video games. And the fact that I can finally reach my dream of creating something for technology, even though I am not making millions of dollars off of my apps, this will always be a success to me. No matter how bad it does with sales.

How difficult is it to make money as a developer?

Extremely. I thought that since not many people know programming and didn’t have the patience for it, the app market was a very successful thing for anyone to get into. But, that is not the case at all. I don’t know if it is portrayed that way, because that is what I got out of it, but being a developer is hard work. I definitely could not live off of my earnings, so I’m very grateful I can fall back on my college aid to live off of.

What can Android do to improve?

I honestly think Google is taking android in a wonderful direction, and the improvements that it needs are being implemented. However, one of the things I do think needs more support is older devices. As coding for older versions really restricts you as a developer. As I have a lot of buddies who have older devices, and I don’t want to leave them in the dust whenever I create something new. So I’ve been struggling to make current-gen apps on an old-gen platform. And, I wish android would push for older devices to get support for newer versions. I thought this would happen for Kit-Kat since they were saying it’s much more lightweight, and would work well on older devices, but yet It never got pushed to them. Though this may be a problem with the manufacturer and not android itself.

Also, can we get a faster emulator in the dev tools? Please Google?

developer interview aaron turner

Why did you choose Android? Do you develop for other platforms? What are the differences between them?

I chose Android as I see a lot of people with android in my community since it is more const friendly if you need it to be, but also elegant and powerful if you have the money. And it is much more open and powerful than iPhones, and other I-devices. And I chose mobile in general, since mobile goes with you everywhere, A game or app on a computer stays at home, but an app for your mobile device is with you 24-7. As for other platforms, I am currently developing for the Samsung Gear for their app challenge. And it’s quite different since they use HTML and Javascript, so creating a layout is quite different. However, their tools are much easier to use and more convenient than Android.

What are your thoughts on iOS and Windows 8?

I like iOS in the fact that it stays smooth, and keeps things looking beautiful. But I do feel they are a lot of restrictions on the user, and you can’t do anything too unique with it. And I feel like windows 8 is definitely going in the right direction, I love the Metro-UI look, however, they definitely need some more app support to gain a much better market for developers to enter.

What do you think of the Android design guidelines?

I think the Android design guidelines are going in a great direction. Things are becoming more animated, and minimal. And people are becoming open to transparency and I love it. It is all looking very beautiful.

What are your favorite apps?

My favorite apps are:

  • Airdroid – It helps so much with device management, and it works right from your browser!
  • True Skate – I am a skateboarder, and I play this game every day, it’s loads of fun
  • Zeam – A very lightweight launcher, keeps my phone fast and simple.
  • Wallpaper Wizardrii – This app is amazing, It allows you to crop wallpapers the way you want to, not the way your forced to
  • Greenify – Dynamically sleeps your apps, so you can save tons of battery
  • Super Bit Dash – I played this game for about a month straight, very awesome and retro
  • Firefox – They’re mobile browser is the best one I’ve used so far, it’s very fast.

What has been your experience been like working with Google?

Working with Google is great. They pay on time, and its easy to get things done. They have a lot of resources and guides for developers, and they genuinely try to help you make the best and most successful app you can. However, I’ve had a bit of trouble with their ad network (AdMob) so I switched from them. But other than that it has been good.

aaron turner developer interview

What does the future of development look like?

Things are gonna get a lot more minimal, and I feel like material design is really going to catch on. Also, things are all going web based, so I’d say get ready for that!

What tips do you have for aspiring developers?

If you always wanted to be a developer, stop wishing and start doing. Once you finish your first app, it is going to be the greatest feeling you’ve felt. And don’t give up, determination will allow you to achieve great things.

Anything else you’d like to share?

I hope to see more developers that are minorities, it’s fun guys I promise! And, thanks for letting me be a part of this interview!


We want to thank Aaron for chatting with us in this week’s developer interview! If you’re a developer and this looks like something you’d like to do, check out our Meet the Devs form! We look forward to hearing from you.

MediaTek Labs debuts with LinkIt platform in tow

Posted by wicked September - 23 - 2014 - Tuesday Comments Off

MediaTek has announced that it has launched a new global initiative to allow developers of varying skill levels to create Internet of Things devices and wearables. The new global initiative is called MediaTek Labs and the program will provide developers with SDKs, HDKs, and technical documents along with support.

One of the key components in the new initiative is the LinkIt Development Platform based on the MediaTek Aster MT2502 chipset. That chipset has an ARM7 EJ-S 260MHz CPU core, 4MB of RAM, and 4MB of flash memory. It supports dual Bluetooth 3.0 and 4.0 stack and has integrated GSM and GPRS modems.

The main feature of that chipset is that it is the smallest commercial SoC out there now measuring in at 5.4mm x 6.2mm. The chipset also supports various audio and video formats along with various camera resolutions.

The operating system used for the platform is called LinkIt OS and is able to control a wide range of sensors and peripheral hardware. The first HDK for the platform will be called the LinkIt One. Arduino Shields can be connected to LinkIt ONE to create device prototypes. There are no time estimates on when we might see commercial products using LinkIt on the market.

SOURCE: MediaTek

SOURCE: MediaTek Labs