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LG announces game that can be played inside the QuickCircle Case’s window for the G3

Posted by wicked July - 23 - 2014 - Wednesday Comments Off

lg case

Well, this is new.

The LG G3′s QuickCircle case has a circular window which allows users to see important notification information and date/time data. But now, users will be able to use the window to actually play games while on the run.

Starting today, users will be able to download “Puppy Pop,” which will be able to be played within the QuickCircle window.

 The game is developed specifically by LG for the G3. Players gain points by drawing lines through three or more identical puppies in order to remove as many as possible from the screen before the clock hits zero. Scores can be shared via social media. 

This is a pretty interesting development by LG. Although the market for QuickCircle apps is nowhere near saturated (actually near non-existent), this represents a push for developers to begin making apps for the case.

Source: LG

Come comment on this article: LG announces game that can be played inside the QuickCircle Case’s window for the G3

Most developers are not making it in the app business… but Android is still king!

Posted by wicked July - 21 - 2014 - Monday Comments Off


We often hear the success stories from triumphant app developers. Some of these applications generate tens of thousands a month, and sometimes per day! The developing craze builds up as more and more programmers learn to make apps, but it turns out the road to success in the app business can have more than just a single fork.

The latest Developer Economics survey proves most developers live under what is called the “app poverty line”. An app is considered below this line if it makes $500 or less a month. As it turns out, 50% of iOS developers and 64% of Android developers fall under this infamous category.

The business looks even less forgiving when you notice games generate the most revenue. Out of the 33% of the developer population that make games, about 57% are making less than $500 a month per app. As you can see, it’s not that easy to make it in the app developing world, but this doesn’t mean you can’t earn some cash either.

android developer apple mac Ryanne Lai

Even after all this years, the industry continues to expand and the Android platform is doing better than ever. In fact, most developers do utilize Java, Android’s programming language, over other options. 38% of developers seem to prefer using Java, as opposed to Objective-C (iOS’ language) at 24% and C# at 23%.

These numbers only make sense. After all, Android is the biggest platform, also having availability for the most apps. As we can see in this investigation, though, more doesn’t always mean better. It seems our developers are the first to suffer in this equation – as iOS is making developers more money.

Those struggling in this business should look into third-party tools. According to this same study, the use of these tools and a developer’s success are very strongly correlated. Of course, creativity and hard work can trump any numbers or statistics, and we know we have an amazing developer community out there!

Want to be an Android developer? Udacity’s got you covered

Posted by wicked July - 16 - 2014 - Wednesday Comments Off

I’ve you’ve been interested in making your own Android apps but fancied yourself more as a visual learner, then fret not. Udacity, who has been expanding its courses and presence on Android, is providing a free Android development track that will get you started in making that next big blockbuster app or, if you really must, the next Flappy Bird phenomenon.

Udacity and Coursera are just some of the big names in the budding online or distance learning industry, offering courses in varying fields, ranging from computer science to humanities to sciences. Most of them are offered for free but some, like Udacity, offer perks and advantagees if you pay a fee, including personalized coaching and a verified certificate you can flaunt.

Late last month, Udacity launched its mobile app on Android and with it came the announcement of new courses that catered specifically to our little green friend. Now Google is announcing the courses from its end, particularly the Android Fundamentals package. The course videos feature Google Developer Advocates and cover a wide range of basic topics, starting with the history of the Android platform. Of course, Google would prefer you go to Android’s official documents and guides for reference, but this course will definitely help in making the whole learning process look a little less daunting.

This Udacity course is available for free, complete with all the videos and course materials you will need, but, as mentioned, there is also an option to pay a subscription fee for access to more features. One caveat about the course. Although it caters to those completely new to Android or even mobile app development, it does require a bit of familiarity with programming, particularly with Java. If you don’t have those creds however, worry not. Yes, Udacity has you covered there, too.

SOURCE: Google, Udacity


Many industry forecasters have said that Amazon has set itself up for failure with its new Fire Phone — the device doesn’t have the specs we’ve come to expect from extreme high-end devices, and some of the features, like the camera identification feature that links straight to the Amazon app, isn’t exactly new in terms of technology (Google Goggles) and seems a bit gimmicky. Not the mention the price is pretty steep (right up there with today’s flagships, the Galaxy S5 and the HTC One M8) and its AT&T exclusivity.

However, Amazon will be doing anything and everything it can to make sure the device doesn’t fail. Today, the company announced that it will be giving out up to $15,000 in Amazon Coins to developers if they update their apps to be optimized for the Fire Phone. Hit the break to see Amazon’s guidelines regarding what’s on the table here:

  • All apps must implement an app widget using the Home API to display contextual information when the app is brought to the forefront on the device Carousel.
  • Non-game apps must implement either (or both) of the left and right panels using Foundation Controls or Dynamic Perspective SDK.
  • Games must use the Dynamic Perspective SDK to create an in-game experience that responds to a user’s motion relative to the device. Note that games that merely replace swipe-based controls or gyro functionality with head tracking will not qualify. The game must use head tracking to implement an in-game experience. Examples include the ability for a user to pan and zoom the field of view in a game by moving the device back or forward or the ability to rotate the device about any axis to change the viewing angle of the surroundings.

Via: Android Police
Source: Amazon

Come comment on this article: Amazon dangles carrot worth $15,000 of Amazon Coins in front of developers to optimize apps for Fire Phone

Hardkernel Odroid XU3 Octa-core development board shows up on GFX Bench

Posted by wicked June - 10 - 2014 - Tuesday Comments Off

Hardkernel is known for its Android-based development boards and introduced its last devlopment board back in August last year. Now, it looks like is time for an update with XU3 development board just showing up on GFX Bench.

So what will be inside? It looks like the upgrade will bring the Exynos 5422 CPU with ARM Mali-T628 GPU. There is 2GB of RAM inside and the boards will initially ship with Android 4.4.2. Of course, we can also expect a bunch of connectors to connect all kind of hardware. Given the pricing of its predecessor, we should see the new model appearing on the market in the coming months for a price around 169$.


Control all kind of electronics with USB2Go

Posted by wicked March - 25 - 2014 - Tuesday Comments Off


USB2Go is small, open source development board that connects external electronics with Android smartphones through micro USB port. The developers’ idea was to create a device, which is connected to the phone without the use of wireless technologies and any additional power source to reduce size, costs and complexity. Both amateur and professional users can create all sorts of gadgets in order to control the electronics in their house or just build tech toys.

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Chromecast SDK open to all

Posted by wicked February - 5 - 2014 - Wednesday Comments Off

chromecast sdk

On Monday Google released the Chromecast development kit to all opening up the device to a plethora of new services. After the initial release when official support was limited to YoutTube, Netflix, Google Play Music and Google Play Movies around another dozen apps/services were added a couple of months ago so choice was still scarce especially for use outside of the US.

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Here’s what Lenovo doesn’t get with their purchase of Motorola

Posted by wicked January - 29 - 2014 - Wednesday Comments Off

As the dust settles on the Lenovo deal for Motorola, we’re left to parse out exactly what’s happening. We know Lenovo gets Motorola as a mobile device company, which encompasses the logo and name. What we are also starting to see is just what Lenovo isn’t getting in the deal, which could end up being more fruitful than Motorola Mobile ever could.

We already know Lenovo isn’t getting any of the patents Motorola held. When purchased by Google in 2012, the deal for Motorola was said to be a patent grab, meant to protect Google from lawsuits aimed in their direction. The most notable was a tiff with Microsoft in which the Motorola patents proved nearly useless.

We’re also now learning that Motorola’s advanced R&D division won’t be headed to Lenovo in the deal, either. That is the branch responsible for all the weird stuff you hear about Motorola, from digital tattoos to pills meant for authentication. Those are (or were, really) Motorola’s own ‘moonshot’ ideas.

Part of that R&D is Project Ara, which will remain with Google. According to Re/Code, the R&D team will now reside within Android, though further plans haven’t been parsed out just yet. We don’t know if they’re being tucked under Google’s Android wing because they’re not sure what to do with them just yet, or if they have some immediate impact on the software. Considerign the headlines they make, their efforts sound a lt more ‘X Labs’ that Android.


They also don’t get Regina Dugan, who heads up the advanced R&D division. Dugan made her way to Google just before the Motorola acquisition, and was quickly tapped to join Dennis Woodside at the struggling mobile company. Dugan came to Google/Motorola from her post heading up DARPA, or Defense Advanced Research Projects Agency. That agency is the R&D arm of the Department of Defense.

This boils down to Lenovo getting the mobile Motorola, and Google keeping the intellectual property. Lenovo misses out on patents (which they’ll license for the purpose of mobile), but they gain a great mobile hardware/software company with a strong team. Google retains the patents, R&D, and special projects. When you consider the scope of what Google and Motorola can do seperately, it’s an appropriate split, and right for everyone involved.

Google Glass has games, and Developers have a blueprint for success

Posted by wicked January - 27 - 2014 - Monday Comments Off

Google Glass owners are getting their own time wasters! No, not Twitter or other social apps that suck you deep into the time vortex, we’re talking games. The newest MyGlass Glassware update brought with it a few games. Though nothing too in depth, the games are set to showcase just what game designers can do with Glass, and how the hardware can be used to offer a fresh take on seemingly old classics.

Using voice actions, head movements, the accelerometer and gyroscope, the games show off the first steps toward what could be a new era in alternative reality gaming. The games will also recognize hand movements, adding another wrinkle to our gameplay, as well as another consideration for Developers. Though meant specifically as subtle time waster games, Google has done what they always do in giving Developers a stepping stone to greater things.

For some, this will highlight the crudeness of Glass. Though simple, the games really need to be. Craning your vision upward and to the right for long periods of time is uncomfortable. The games are also pretty raw, which speak more to Google’s aim at encouraging development than any hardware limitations.

Via their new Mini Games page in the Glass Developer portal, Google said “we hacked together five simple games that experiment with the unique features of Glass and demonstrate some of the possibilities for gaming”. Though we clamor for Glass to hit retail, these games serve as an important reminder that Glass is still in its infancy. A necessary step in the evolution of Glass, these little time wasters remind us of a time when Snake was the coolest game you could play on a cell phone. Now we play games that approach PC quality, all in a few short years.
VIA: Mobile Syrup
[youtube 9naxeHGIaRY]

How Will Paranoid Android Interpret Multi-Window / Overlay Functionality?

Posted by wicked April - 30 - 2013 - Tuesday Comments Off


Paranoid Android, the popular AOSP based ROM for multiple devices, and multi-window functionality are two things that we have mentioned here on the XDA Portal several times before. It now seems as though the two are about to become quite closely acquainted following news that the Paranoid Android team are in the process of developing their own implementation of this much sought after feature.

Of course this kind of functionality is nothing new, Cornerstone allowed users to do three things at once before Paranoid Android had even seen the light of day and Samsung were still being harassed about updates for the original Galaxy S. It has, however, received a fair amount of recent publicity due to its inclusion as a standard feature on devices like the Samsung Galaxy Note 2. We’ve also seen a surge in the popularity of apps such as Floating Stickies and Overlays, which allow users to achieve a kind of “windowed” multitasking experience. Given the amount of user demand for such a feature I guess it was inevitable that some of the most popular custom ROMs out there would begin trying to implement this right out of the box. Well, Cyanogenmod did previously try to integrate Cornerstone into CM9 but that didn’t go so well.

The difference with the news from Paranoid Android is that they will be attempting to create this modification from scratch and presumably avoid the same kind of problems faced by the CM team. In a Google+ post from the PA team, they state that their implementation will outshine the competition. For the moment, though, this is still in a very early stage and a lot more testing and development is still required. The video that accompanies the post shows apps running as standalone windows, almost like with floating widgets, which are triggered from the notification tray and retain the hybrid settings applied by the user. However, this is not how the feature will act in its final form. This is purely for testing, but does already look incredibly promising and only begs us to wonder just what shape will this take in its final and finished form.

Check out the G+ post above or the video below for more information and let us know your opinions in the comments.